VR Roundtable - Deep Dives

Friday, 13 October 2017

VRR Deep Dive: Is the future of VR in standalone headsets?

Thinking about the recent announcements coming out of Oculus Connect 4, could the future of VR really be in standalone headsets? I talk about a few of my opinions on this subject in this episode of VR Roundtable Deep Dives.

Thanks for watching, and don't forget to subscribe! The audio podcast version of the VR Roundtable show is also available on iTunes, as well as all the other usual places.
Posted by Reckoner VR at 15:04 No comments:
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Friday, 16 June 2017

VRR Deep Dive: Is Bethesda ushering in the triple-A age of VR gaming?

With the announcements of Fallout 4 VR, Doom VFR and Skyrim VR, are we seeing the beginnings of the triple-A age of Virtual Reality gaming? 

Thanks for watching, and don't forget to subscribe! 

 The audio podcast version of the VR Roundtable show is also available on iTunes, as well as all the other usual places.
Posted by Reckoner VR at 16:07 No comments:
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Tuesday, 25 April 2017

VRR Deep Dive: The Role of Virtual Reality in Art and Design

What role does virtual reality currently have in the worlds of art and design, and where can this technology take these areas in the future? In this video, I explore a few of the uses of VR in art, design and also music production. 

Thanks for listening, and don't forget to subscribe! 

The audio podcast version of the VR Roundtable show is also available on iTunes, as well as all the other usual places.
Posted by Reckoner VR at 03:00 No comments:
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Friday, 21 April 2017

VRR Deep Dive: Will VR find an unlikely audience among Retrogamers?

Welcome to another installment of Deep Dives. On this Deep Dive, Anthony explores the relationship between Virtual Reality and Retrogames. These two unlikely bedfellows could become kissing cousins in the very near future. More and more VR games are coming out with stylized retro graphics. We also have VR games that will take us back to arcade gaming from yesteryear. Plus, some publishers and developers are mining the past for games that can be retrofitted for a VR experience. Imagine exploring your favorite childhood games, from inside the game you know like the back of your hand. 

Thanks for listening, and don't forget to subscribe! 

The audio podcast version of our weekly VR Roundtable show is also available on iTunes, as well as all the other usual places.
Posted by VR Roundtable Podcast at 05:04 No comments:
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Tuesday, 18 April 2017

VRR Deep Dive: Should you buy the wireless upgrade for VR, or wait for a new headset?

Welcome to another installment of our Deep Dives series. On this installment, Anthony ponders whether to buy a wireless VR adapter right away, or instead, save his money for a new headset with the technology already built in. There are pro's and con's with each decision. Join Anthony as he mulls over the possibilities. 

Thanks for watching, and don't forget to subscribe! 

The audio podcast version of our weekly VR Roundtable show is also available on iTunes, as well as all the other usual places. 

web: www.vrroundtable.net ///
e-mail: vrroundtable@gmail.com
Posted by Reckoner VR at 04:31 No comments:
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Friday, 14 April 2017

VRR Deep Dive: Is VR being hindered by the baggage of gaming?

Video games has 40-years worth of history behind it. It has allowed a gradual progression of expectation in terms of what a video game should be. We started with Pong, and now we have The Last of Us. Is it fair for VR to be slotted into a sub-category of video games, and expect it to thrive within the first year of release? Is the expectation of what we know a video game should be in 2017 hindering the organic and natural growth of VR in gaming? Thanks for listening, and don't forget to subscribe! The audio podcast version of the VR Roundtable show is also available on iTunes, as well as all the other usual places. e-mail: vrroundtable@gmail.com
Posted by Reckoner VR at 04:29 No comments:
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Saturday, 8 April 2017

VRR Deep Dive: Why is VR perceived as a gimmick?

Some people might consider VR as nothing more than a fad - a gimmick - and often compare it to technology that has been hailed as 'the next big thing', only to fail a few years later. It's a perfectly understandable opinion to have - we've been burned so many times in the past. The Wii, 3DTVs and the Kinect could all fall into the category of 'gimmicky tech'. But is it fair to compare VR to these past examples so early? Thanks for listening, and don't forget to subscribe! The audio podcast version of the VR Roundtable show is also available on iTunes, as well as all the other usual places. e-mail: vrroundtable@gmail.com
Posted by Reckoner VR at 04:26 No comments:
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Reckoner VR
Hello, my name is Gary - AKA Reckoner VR - and I'm a virtual reality enthusiast. I am a member of VR Roundtable which is a YouTube show and audio podcast dedicated to virtual reality news and discussion. This blog is a small side-endeavour which I've decided to pursue while VR Roundtable is on hiatus. I'll be posting various thoughts and opinions on the VR industry as I see it, with my usual brand of nonsensical ramblings. Thank you for checking this out!
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Blog Archive

  • ▼  2017 (16)
    • ▼  October (1)
      • VRR Deep Dive: Is the future of VR in standalone h...
    • ►  June (1)
    • ►  April (6)
    • ►  March (6)
    • ►  February (2)
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