VR Roundtable - Deep Dives

Friday, 17 March 2017

VRR Deep Dive: Artificial Controls & Complete VR Experiences

In this Deep Dive, Steve explores the criticisms of VR titles lacking motion controls. Even with motion controls most titles still have artificial elements, so a well made game without motion controls isn't truly any less of a legitimate VR experience based on that element alone especially if it doesn't have any of the secondary problems that motion controls themselves exhibit.
Posted by Reckoner VR at 04:15
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Reckoner VR
Hello, my name is Gary - AKA Reckoner VR - and I'm a virtual reality enthusiast. I am a member of VR Roundtable which is a YouTube show and audio podcast dedicated to virtual reality news and discussion. This blog is a small side-endeavour which I've decided to pursue while VR Roundtable is on hiatus. I'll be posting various thoughts and opinions on the VR industry as I see it, with my usual brand of nonsensical ramblings. Thank you for checking this out!
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Blog Archive

  • ▼  2017 (16)
    • ►  October (1)
    • ►  June (1)
    • ►  April (6)
    • ▼  March (6)
      • VRR Deep Dive: What is Microsoft's "real" VR strat...
      • VRR Deep Dive: Are Realistic Memories Formed In VR?
      • VRR Deep Dive: Artificial Controls & Complete VR E...
      • VRR Deep Dive: Was the PSVR launch lineup the best...
      • VRR Deep Dive: When Will VR Become Mainstream?
      • VRR Deep Dive: Thinking of getting VR? Know this.....
    • ►  February (2)
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